Our intrepid heroes begin this installment with a
choice. Should they finish up the few
doors they did not open in the dungeon last week or should they continue on the
road to the monastery. Foolish me, I
assumed they would be eager to get on the road but they insisted on finishing
off every nook and cranny. They
encountered a Wight that tore the flesh from the bones of the paladin before
being taken down. The paladin did lose TWO levels to the creature before they
managed to slay it but he regained the levels upon the demise of the
beast. They also found a 20 foot long
lobster that tried to crack open the dwarf.
He hit with a natural 20 which meant it did double damage and he would
have to make a bend bars roll to get out of the vise like grip. He failed, and was beginning to get worried he
was going to have to paint a new figure.
(This was Jef who lost his barbarian last week.) Some quick thinking on the part of our cleric
of lathander forced the lobster to drop the dwarf and the party managed to pull
out the butter and tines and had a small feast.
I did not want the party to spend any more time searching
the dungeon for there were just a few odds and ends with some minor monsters to
slay and we do not get to play for long so I had the rest of the doors appear
as if they were rubbled and the ceiling had collapsed. Silly I know but it really was time for them
to move on!
I was pretty excited for them to try this new
encounter. I had pulled it from one of
the very first dungeon magazines. If you
have ever seen the old Sean Connery movie “The name of the Rose” this adventure
was modeled after that movie.
I wont give a blow by blow of this adventure but lets just
say it was a bit different. There was
very little die rolling and I tried to have it follow a bit of a plot. However the party definitely managed to screw
that plot up right off the bat. They
spread out and searched the campus forcing me to juggle around several
encounters to try to keep the plot alive but at the end of the night they
seemed to enjoy the murder mystery.
Advancing the plot of the campaign they did manage to
discover that the lawful good god Tyr has granted a vision to one of the monks
which is exceedingly rare in this age.
The monk was killed so they only have a passage from the monks journal
to confirm it but they follow the vision to a spring in the mountain side which
the vision told the monk would be a blessing from Tyr. The water heals upon touch. I wonder what uses the party will attempt
with the blessed water?
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