Session 2
The game begins with
the party on the hill overlooking the burning town trying to decide what to
do. Their mission is to deliver a book to a monastery and then sit around
for a month collecting their pay. It has nothing to do with saving a town
from a horde of flesh eating monsters. They are in debate when 5 of the
nasty zombies crest the hill they are on and attempt to eat their faces
off. The party wipes the floor with the creatures. One oddity of
the event was one of the creatures has a sword run through it from back to front.
This person appears to have once been a wizard of some sort and once they slay
him again, Spitz the quick thinking filches a ring and a wand from the
corpse. Now the party can hear the screams from the Inn of those trapped
inside. They put caution to the wind and charge in to take the assailants
from behind. They quickly realize there are a large number of the
creatures around the Inn. What they do not realize is I assumed they
would be more cautious and done at least a bit of reconnaissance around the
building before charging in. So I rolled to see if the group on the other
side of the building would take interest in the noise and join the fray.
Luckily for our heroes I rolled a 00 which I figured should be interpreted as
the creatures wander away rather than join the attack. What the party
still had not come to grips with was these are not undead zombies and can not
be turned nor affected by spells that affect only undead. So much to
Ryans disgust when he attempted to pass invisibility to undead he instead found
himself quite visible and somewhat edible. He was critically hit and
knocked unconscious. Two of the creatures piled on him and began what
could only be considered a rip and tear fest on his entrails. He had
moments to live before Jims cleric of lathander saved the day with a cure
spell. During this time the barbarian attempted to crash through the
barricaded door. Now I really have no idea what he was going for but I
told him it was obviously barricaded from behind and had been withstanding the
barrage of the creatures quite nicely. He charged in trying to bash
through and rolled a crit failure. I determined he would bounce off the
door and needed to make a dex check to stay upright. He failed this and
was pounced on by our gnashing friends. They bit him and he failed his
save.
Ill let that sink in.
So the party finishes
off the exterior and meets the guests that were barricaded in. There are
a few NPCs from the village along with the tavern keeper and his wife and a few
children. Two of the trapped NPCs are evil and see an opportunity to
escape and just bail. The rest of the trapped offer their help to the
party but once they see that the barbarian is falling ill they decide it is
better if the party kill their friend or they will have to do it for
them. The two wizards and the cleric put their heads together and attempt
to combine all of their knowledge of healing into creating a cure for this
plague. I allow them to roll to see if they come up with anything and
they roll well. I considered the options and I decided to allow the
barbarian another saving throw for his condition. He rolls his d30 which
we allow once per play session per character. He rolls a 7 on the d30
which again means he fails. He decides to raid the bar and end his time
on earth in a drunken stupor. The party knows now that he only has hours
to live and wait for him to be quite drunk and then kill him. It was a
good effort on the part of the healers to try to save their mate but to no avail.
So Jef now had to come
up with a new character which we just determined was one of the trapped NPCS in
the Inn. He rolled up a dwarven fighter and off we went.
From the Inn keeper
they learned there was an elf that came to town a few days earlier. This
elf met with the town elders over the course of a few days as well as wandered
around the town freely. When the outbreak occurred the elf had vanished
but the townsfolk had too much to do trying to heal those that they saw as
falling ill not realizing they had caught a much more deadly virus than the
flu. So the party realized from the description of the elf that they had
seen this elf leaving town as they fought the creatures on the hill overlooking
town.
They decided to trail
the elf. The path lead them to an old abandoned keep that was horribly
decayed by time and the elements. They proceeded into the ruin and were
promptly set upon by a squad of human troopers who were wearing a spider symbol
on their gear. The troop was attempting to hold off the party while one
of their group jumped down a hole that led to the dungeon of the keep.
The party made short work of the troopers and moved down into the
dungeon. They found several passageways to explore.
Upon going down a
flight of stairs there was a heavy rumbling from the ceiling and an iron gate
fell separating the party into two groups. The grate made enough noise
that it alerted the bugbear guards. 8 bugbears move from their lair and
begin to assault the party.
Through a judicious
use of flaming oil and a cleric of lathander that leapt into the fray, the
party made it through the bugbears mostly unscathed. However the combat
alerted the other guards, a troop of gnolls. The gnolls were also quickly
dispatched but what the party did not know was one of the gnolls went to find
the priest and his minions to bring them the news of the incursion. The
party had only a few minutes before the cleric would arrive but they were
unaware this was going to happen. They slew the gnollls and begin to
think they need to rest because they are out of spells and now have some wounds
but the priest of the dungeon was not going to let them heal up. He
led his troop of 5 soldiers into the party. He began to chant and cast
spells supporting his troops.
The fighters had to
carry the majority of this fight and I honestly thought it was going to turn
very badly for the party.
One of the enemy
warriors was 4th level and specialized in long sword and he was
wearing platemail. The lower level fighters were wearing scale mail and
as such were also very hard for the party to hit. But a few natural 20s
later the fighters were nearly dead and the cleric had to wade into the
fight. However, the party did notice there was a black-haired elven female
that the cleric addressed as “my lady” and he told her to flee. The evil
cleric did lay into the party with his staff which was clearly magical and it
sent our priest of lathander flying across the room nearly dead. The
party rushed to finish off the cleric and then chase after the female
elf. They find a temple dedicated to an unknown spidergod. One of
the tapestries has an image of the world completely shrouded in
spiderwebs. On a dias is a sealed cask which the paladin can clearly
sense as evil and the wizards can tell it is magically sealed. The female
elf escaped apparently by going down a crack in the wall by magical
means. The dwarf can tell the crack leads to the underdark…
Here ended session two
1 comment:
The Death of Fjori,,,,
I was so excited to roll a new character. 2nd ed is pretty new to me, LOTS of variables and options. I spent hours pouring over the information. I'm still on a big Viking kick so it was easy to go the barbarian direction. I really got into his backstory....Jim always warned us not to get too attached.
What was I going for trying to bust down the barricaded door??? I dunno, just wanted to test out his 18/76 strength I guess. Plus Ryan was being devoured live at my feet so I gave it a shot. Classic luck though, as well as blowing any and all saves. So, all that was left was for Fjori to bind his weapon to his hand and get drunk,,,,waiting for death.
Now, I'm a dwarf...and quite happy. (as well as cautious)
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